3D Graphics Performance of Samsung Galaxy S7 (SM-G930x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 664 Frames
      (11.2 Fps)
    • 1216 Frames
      (20.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1144 Frames
      (18.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1078 Frames
      (17.4 Fps)
    • 2057 Frames
      (33.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1839 Frames
      (29.7 Fps)
    • 3071 Frames
      (49.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3003 Frames
      (53.6 Fps)
    • 5246 Frames
      (93.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1517 Frames
      (50.6 Fps)
    • 4117 Frames
      (68.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1372 Frames
      (45.7 Fps)
    • 4775 Frames
      (79.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 478 Frames
      (16.0 Fps)
    • 986 Frames
      (16.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7827 MTexels/s
    • 7860 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 226 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 642 Frames
      (10.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 210 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1917 Frames
      (34.2 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530

Results from other configurations are available.