3D Graphics Performance of Sony Xperia Z5 (E66xx, SO-01H, SOV32, 501SO)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 784 Frames
      (13.3 Fps)
    • 729 Frames
      (12.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 717 Frames
      (11.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1351 Frames
      (21.8 Fps)
    • 1294 Frames
      (20.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1770 Frames
      (28.6 Fps)
    • 1711 Frames
      (27.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3013 Frames
      (53.8 Fps)
    • 3301 Frames
      (59.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1505 Frames
      (50.2 Fps)
    • 2865 Frames
      (47.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1858 Frames
      (62.0 Fps)
    • 4504 Frames
      (75.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 692 Frames
      (23.1 Fps)
    • 1464 Frames
      (24.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5460 MTexels/s
    • 8001 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 234 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1179 Frames
      (19.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 225 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2252 Frames
      (40.2 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 430