3D Graphics Performance of ZTE BV0800 (P840S10)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 159 Frames
      (2.7 Fps)
    • 160 Frames
      (2.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 147 Frames
      (2.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 303 Frames
      (4.9 Fps)
    • 307 Frames
      (5.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 470 Frames
      (7.6 Fps)
    • 478 Frames
      (7.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 958 Frames
      (17.1 Fps)
    • 994 Frames
      (17.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 197 Frames
      (6.6 Fps)
    • 388 Frames
      (6.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 237 Frames
      (7.9 Fps)
    • 474 Frames
      (7.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 297 Frames
      (9.9 Fps)
    • 616 Frames
      (10.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1417 MTexels/s
    • 1408 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 462 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 180 Frames
      (2.9 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 229 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 907 Frames
      (16.2 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 505