3D Graphics Performance of Samsung Galaxy S10 Lite

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 2215 Frames
      (37.5 Fps)
    • 2535 Frames
      (42.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 2533 Frames
      (40.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 3548 Frames
      (57.2 Fps)
    • 4390 Frames
      (70.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3722 Frames
      (60.0 Fps)
    • 6264 Frames
      (101.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3362 Frames
      (60.0 Fps)
    • 9316 Frames
      (166.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • ALU 2
      OpenGL ES 3.0
    • Failed / Not supported
    • Failed / Not supported
    • Driver Overhead 2
      OpenGL ES 3.0
    • Failed / Not supported
    • Failed / Not supported
    • Texturing
      OpenGL ES 3.0
    • Failed / Not supported
    • Failed / Not supported
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • Failed / Not supported
    • Render Quality - HP
      OpenGL ES 2.0
    • Failed / Not supported
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 640

Results from other configurations are available.