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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S10 Lite
Graphics
Info
High-Level Tests
Onscreen
Offscreen
Car Chase
OpenGL ES 3.1 + AEP
2215 Frames
(37.5 Fps)
2535 Frames
(42.9 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
2533 Frames
(40.9 Fps)
Manhattan 3.1
OpenGL ES 3.1
3548 Frames
(57.2 Fps)
4390 Frames
(70.8 Fps)
Manhattan
OpenGL ES 3.0
3722 Frames
(60.0 Fps)
6264 Frames
(101.0 Fps)
T-Rex
OpenGL ES 2.0
3362 Frames
(60.0 Fps)
9316 Frames
(166.4 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
Failed / Not supported
Failed / Not supported
ALU 2
OpenGL ES 3.0
Failed / Not supported
Failed / Not supported
Driver Overhead 2
OpenGL ES 3.0
Failed / Not supported
Failed / Not supported
Texturing
OpenGL ES 3.0
Failed / Not supported
Failed / Not supported
Special Tests
Render Quality
OpenGL ES 2.0
Failed / Not supported
Render Quality - HP
OpenGL ES 2.0
Failed / Not supported
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
Long term performance - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
Battery lifetime - T-Rex
OpenGL ES 2.0
Failed / Not supported
Long term performance - T-Rex
OpenGL ES 2.0
Failed / Not supported
Device all results
|
Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 640
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 640
Samsung Galaxy S10 Lite
Android
Vulkan
Qualcomm Adreno™ 640
Samsung Galaxy S10 Lite
Compare
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