3D Graphics Performance of Samsung Galaxy S8+ (Adreno 540, SM-G955x, SC-03J, SCV35)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 723 Frames
      (12.2 Fps)
    • 1470 Frames
      (24.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1363 Frames
      (22.0 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1219 Frames
      (19.7 Fps)
    • 2557 Frames
      (41.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2023 Frames
      (32.6 Fps)
    • 3790 Frames
      (61.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3281 Frames
      (58.6 Fps)
    • 6410 Frames
      (114.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1567 Frames
      (52.3 Fps)
    • 4507 Frames
      (75.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1365 Frames
      (45.5 Fps)
    • 5149 Frames
      (85.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1402 Frames
      (46.7 Fps)
    • 2866 Frames
      (47.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 9570 MTexels/s
    • 9659 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 231 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 688 Frames
      (11.1 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 236 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2531 Frames
      (45.2 Fps)