3D Graphics Performance of ZTE BV0800 (P840S10)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 135 Frames
      (2.3 Fps)
    • 136 Frames
      (2.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 127 Frames
      (2.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 267 Frames
      (4.3 Fps)
    • 259 Frames
      (4.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 372 Frames
      (6.0 Fps)
    • 400 Frames
      (6.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 802 Frames
      (14.3 Fps)
    • 846 Frames
      (15.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 158 Frames
      (5.3 Fps)
    • 294 Frames
      (4.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 202 Frames
      (6.8 Fps)
    • 394 Frames
      (6.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 243 Frames
      (8.1 Fps)
    • 530 Frames
      (8.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1093 MTexels/s
    • 1190 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 230 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 89 Frames
      (1.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
      (5.4 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 505