3D Graphics Performance of ZTE BV0800 (P840S10)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 157 Frames
      (2.7 Fps)
    • 158 Frames
      (2.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 147 Frames
      (2.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 301 Frames
      (4.9 Fps)
    • 306 Frames
      (4.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 466 Frames
      (7.5 Fps)
    • 475 Frames
      (7.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 914 Frames
      (16.3 Fps)
    • 986 Frames
      (17.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 196 Frames
      (6.6 Fps)
    • 387 Frames
      (6.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 237 Frames
      (7.9 Fps)
    • 473 Frames
      (7.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 281 Frames
      (9.4 Fps)
    • 553 Frames
      (9.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1410 MTexels/s
    • 1402 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 230 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 89 Frames
      (1.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 505