3D Graphics Performance of ZTE B2017

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 120 Frames
      (1.9 Fps)
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 171 Frames
      (2.9 Fps)
    • 159 Frames
      (2.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 145 Frames
      (2.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 283 Frames
      (4.6 Fps)
    • 266 Frames
      (4.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 434 Frames
      (7.0 Fps)
    • 415 Frames
      (6.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1004 Frames
      (17.9 Fps)
    • 943 Frames
      (16.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 281 Frames
      (9.4 Fps)
    • 528 Frames
      (8.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 294 Frames
      (9.8 Fps)
    • 544 Frames
      (9.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 360 Frames
      (12.0 Fps)
    • 739 Frames
      (12.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1552 MTexels/s
    • 1510 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 306 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 276 Frames
      (4.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 228 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 961 Frames
      (17.2 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405