3D Graphics Performance of Vivo 1718

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 33 Frames
      (0.5 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 404 Frames
      (6.3 Fps)
    • 218 Frames
      (3.4 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 244 Frames
      (3.8 Fps)
    • 73 Frames
      (1.1 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 380 Frames
      (6.4 Fps)
    • 191 Frames
      (3.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 180 Frames
      (2.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 779 Frames
      (12.6 Fps)
    • 369 Frames
      (6.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1058 Frames
      (17.1 Fps)
    • 567 Frames
      (9.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1668 Frames
      (29.8 Fps)
    • 1186 Frames
      (21.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 396 Frames
      (13.2 Fps)
    • 526 Frames
      (8.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 608 Frames
      (20.3 Fps)
    • 598 Frames
      (10.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 386 Frames
      (12.9 Fps)
    • 783 Frames
      (13.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1470 MTexels/s
    • 1747 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 506

Results from other configurations are available.