3D Graphics Performance of Vivo 1718

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 33 Frames
      (0.5 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 407 Frames
      (6.3 Fps)
    • 220 Frames
      (3.4 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 245 Frames
      (3.8 Fps)
    • 74 Frames
      (1.2 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 411 Frames
      (7.0 Fps)
    • 204 Frames
      (3.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 206 Frames
      (3.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 807 Frames
      (13.0 Fps)
    • 379 Frames
      (6.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1097 Frames
      (17.7 Fps)
    • 585 Frames
      (9.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1887 Frames
      (33.7 Fps)
    • 1221 Frames
      (21.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 410 Frames
      (13.7 Fps)
    • 540 Frames
      (9.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 622 Frames
      (20.7 Fps)
    • 609 Frames
      (10.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 414 Frames
      (13.8 Fps)
    • 852 Frames
      (14.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1520 MTexels/s
    • 1837 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 506

Results from other configurations are available.