3D Graphics Performance of Sony Xperia Z4 (Z3+, E6533, E6553, SO-03G, 402SO, SOV31)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 519 Frames
      (8.8 Fps)
    • 480 Frames
      (8.1 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 481 Frames
      (7.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 949 Frames
      (15.3 Fps)
    • 865 Frames
      (14.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1147 Frames
      (18.5 Fps)
    • 1122 Frames
      (18.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2262 Frames
      (40.4 Fps)
    • 2279 Frames
      (40.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1165 Frames
      (38.8 Fps)
    • 2094 Frames
      (34.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1521 Frames
      (50.7 Fps)
    • 2653 Frames
      (44.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 356 Frames
      (11.9 Fps)
    • 818 Frames
      (13.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3643 MTexels/s
    • 4423 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2511 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 193 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 675 Frames
      (10.9 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 236 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1407 Frames
      (25.2 Fps)