3D Graphics Performance of Sony Xperia Z4 (Z3+, E6533, E6553, SO-03G, 402SO, SOV31)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 114 Frames
      (1.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 740 Frames
      (11.5 Fps)
    • 753 Frames
      (11.7 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 482 Frames
      (7.5 Fps)
    • 270 Frames
      (4.2 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 768 Frames
      (13.0 Fps)
    • 708 Frames
      (12.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 682 Frames
      (11.0 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1336 Frames
      (21.6 Fps)
    • 1285 Frames
      (20.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1790 Frames
      (28.9 Fps)
    • 1724 Frames
      (27.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3035 Frames
      (54.2 Fps)
    • 3312 Frames
      (59.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1505 Frames
      (50.2 Fps)
    • 2866 Frames
      (47.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1830 Frames
      (61.0 Fps)
    • 4060 Frames
      (67.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 636 Frames
      (21.2 Fps)
    • 1371 Frames
      (22.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5298 MTexels/s
    • 6820 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 267 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 866 Frames
      (14.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 305 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2122 Frames
      (38.0 Fps)