3D Graphics Performance of Sony Xperia Z4 (Z3+, E6533, E6553, SO-03G, 402SO, SOV31)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 106 Frames
      (1.7 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 589 Frames
      (9.2 Fps)
    • 275 Frames
      (4.3 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 320 Frames
      (5.0 Fps)
    • 259 Frames
      (4.0 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 499 Frames
      (8.4 Fps)
    • 461 Frames
      (7.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 483 Frames
      (7.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 877 Frames
      (14.2 Fps)
    • 841 Frames
      (13.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1089 Frames
      (17.6 Fps)
    • 1069 Frames
      (17.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2264 Frames
      (40.4 Fps)
    • 2260 Frames
      (40.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1143 Frames
      (38.1 Fps)
    • 2058 Frames
      (34.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1587 Frames
      (52.9 Fps)
    • 2582 Frames
      (43.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 361 Frames
      (12.0 Fps)
    • 785 Frames
      (13.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3571 MTexels/s
    • 4307 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported