3D Graphics Performance of Sony Xperia XZ1 (G834x, SOV36, SO-01K, 701SO)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 250 Frames
      (3.9 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 1545 Frames
      (24.0 Fps)
    • 1459 Frames
      (22.7 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 990 Frames
      (15.4 Fps)
    • 548 Frames
      (8.5 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1444 Frames
      (24.4 Fps)
    • 1372 Frames
      (23.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1298 Frames
      (20.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 2325 Frames
      (37.5 Fps)
    • 2280 Frames
      (36.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2859 Frames
      (46.1 Fps)
    • 2993 Frames
      (48.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3280 Frames
      (58.6 Fps)
    • 5770 Frames
      (103.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1757 Frames
      (58.6 Fps)
    • 4786 Frames
      (79.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1757 Frames
      (58.6 Fps)
    • 5122 Frames
      (85.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 960 Frames
      (32.0 Fps)
    • 2534 Frames
      (42.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 9795 MTexels/s
    • 9504 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 149 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1888 Frames
      (30.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 241 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3171 Frames
      (56.6 Fps)