3D Graphics Performance of Sony Xperia M4 Aqua (E23xx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 313 Frames
      (5.3 Fps)
    • 149 Frames
      (2.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 135 Frames
      (2.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 594 Frames
      (9.6 Fps)
    • 253 Frames
      (4.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 814 Frames
      (13.1 Fps)
    • 388 Frames
      (6.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1459 Frames
      (26.1 Fps)
    • 899 Frames
      (16.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 418 Frames
      (14.0 Fps)
    • 497 Frames
      (8.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 643 Frames
      (21.4 Fps)
    • 556 Frames
      (9.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 298 Frames
      (10.0 Fps)
    • 605 Frames
      (10.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1313 MTexels/s
    • 1511 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 336 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1344 Frames
      (24.0 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405