3D Graphics Performance of Sony Xperia 1 IV

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 801 Frames
      (12.5 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 4102 Frames
      (63.8 Fps)
    • 4800 Frames
      (74.7 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 2562 Frames
      (39.9 Fps)
    • 1777 Frames
      (27.7 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 2455 Frames
      (41.6 Fps)
    • 4413 Frames
      (74.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 3977 Frames
      (64.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 3714 Frames
      (59.9 Fps)
    • 6581 Frames
      (106.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3726 Frames
      (60.1 Fps)
    • N/A
    • T-Rex
      OpenGL ES 2.0
    • 6709 Frames
      (119.8 Fps)
    • 17444 Frames
      (311.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 3602 Frames
      (120.1 Fps)
    • 12657 Frames
      (211.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 3605 Frames
      (120.2 Fps)
    • 20100 Frames
      (335.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 3597 Frames
      (119.9 Fps)
    • 8240 Frames
      (137.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 31246 MTexels/s
    • 28853 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3638 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 730

Results from other configurations are available.