3D Graphics Performance of Sony Pikachu

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 435 Frames
      (7.4 Fps)
    • 216 Frames
      (3.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 207 Frames
      (3.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 919 Frames
      (14.8 Fps)
    • 382 Frames
      (6.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1165 Frames
      (18.8 Fps)
    • 593 Frames
      (9.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1759 Frames
      (31.4 Fps)
    • 1187 Frames
      (21.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 790 Frames
      (26.3 Fps)
    • 993 Frames
      (16.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 735 Frames
      (24.5 Fps)
    • 619 Frames
      (10.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 154 Frames
      (5.1 Fps)
    • 337 Frames
      (5.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1031 MTexels/s
    • 1242 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T880 MP2 (dual core)