3D Graphics Performance of Sony H3213 Avenger

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 352 Frames
      (6.0 Fps)
    • 323 Frames
      (5.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 320 Frames
      (5.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 653 Frames
      (10.5 Fps)
    • 599 Frames
      (9.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 909 Frames
      (14.7 Fps)
    • 872 Frames
      (14.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1753 Frames
      (31.3 Fps)
    • 1685 Frames
      (30.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 453 Frames
      (15.1 Fps)
    • 855 Frames
      (14.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 740 Frames
      (24.7 Fps)
    • 1350 Frames
      (22.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 468 Frames
      (15.6 Fps)
    • 983 Frames
      (16.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2280 MTexels/s
    • 2268 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 508