3D Graphics Performance of Samsung SM-G906 Galaxy S5 Prime

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 264 Frames
      (4.1 Fps)
    • 451 Frames
      (7.0 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 162 Frames
      (2.5 Fps)
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 171 Frames
      (2.9 Fps)
    • 312 Frames
      (5.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 332 Frames
      (5.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 339 Frames
      (5.5 Fps)
    • 632 Frames
      (10.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 466 Frames
      (7.5 Fps)
    • 810 Frames
      (13.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 975 Frames
      (17.4 Fps)
    • 1438 Frames
      (25.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 629 Frames
      (21.0 Fps)
    • 1709 Frames
      (28.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 645 Frames
      (21.5 Fps)
    • 2071 Frames
      (34.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 121 Frames
      (4.1 Fps)
    • 258 Frames
      (4.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5752 MTexels/s
    • 4997 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2502 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 420