3D Graphics Performance of Samsung SM-G906 Galaxy S5 Prime

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 316 Frames
      (5.4 Fps)
    • 544 Frames
      (9.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 524 Frames
      (8.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 520 Frames
      (8.4 Fps)
    • 927 Frames
      (15.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 788 Frames
      (12.7 Fps)
    • 1275 Frames
      (20.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1685 Frames
      (30.1 Fps)
    • 2391 Frames
      (42.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 671 Frames
      (22.4 Fps)
    • 1821 Frames
      (30.4 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 832 Frames
      (27.8 Fps)
    • 2874 Frames
      (47.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 200 Frames
      (6.7 Fps)
    • 425 Frames
      (7.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7005 MTexels/s
    • 6839 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 113 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 223 Frames
      (3.6 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 265 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1052 Frames
      (18.8 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 420