3D Graphics Performance of Samsung Galaxy S9 (Mali-G72, SM-G960)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 895 Frames
      (15.1 Fps)
    • 1732 Frames
      (29.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1648 Frames
      (26.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1535 Frames
      (24.8 Fps)
    • 2922 Frames
      (47.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2881 Frames
      (46.5 Fps)
    • 4876 Frames
      (78.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3348 Frames
      (59.8 Fps)
    • 8101 Frames
      (144.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1749 Frames
      (58.3 Fps)
    • 5152 Frames
      (85.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1711 Frames
      (57.0 Fps)
    • 6449 Frames
      (107.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1060 Frames
      (35.4 Fps)
    • 2133 Frames
      (35.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7557 MTexels/s
    • 7446 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3271 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3636 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 253 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 853 Frames
      (13.8 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G72

Results from other configurations are available.