3D Graphics Performance of Samsung Galaxy S9 (Mali-G72, SM-G960)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 818 Frames
      (13.9 Fps)
    • 1446 Frames
      (24.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1214 Frames
      (19.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1187 Frames
      (19.1 Fps)
    • 2177 Frames
      (35.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2213 Frames
      (35.7 Fps)
    • 3279 Frames
      (52.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2961 Frames
      (52.9 Fps)
    • 5357 Frames
      (95.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1582 Frames
      (52.7 Fps)
    • 4561 Frames
      (76.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1563 Frames
      (52.1 Fps)
    • 5826 Frames
      (97.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 847 Frames
      (28.2 Fps)
    • 1735 Frames
      (28.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7382 MTexels/s
    • 7308 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3271 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3605 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 224 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 853 Frames
      (13.8 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G72

Results from other configurations are available.