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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S8 (Mali-G71, SM-G950x)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
277 Frames
(4.3 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
970 Frames
(15.1 Fps)
1746 Frames
(27.2 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
596 Frames
(9.3 Fps)
648 Frames
(10.1 Fps)
Car Chase
OpenGL ES 3.1 + AEP
762 Frames
(12.9 Fps)
1555 Frames
(26.3 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
1591 Frames
(25.7 Fps)
Manhattan 3.1
OpenGL ES 3.1
1354 Frames
(21.8 Fps)
2894 Frames
(46.7 Fps)
Manhattan
OpenGL ES 3.0
2553 Frames
(41.2 Fps)
4342 Frames
(70.0 Fps)
T-Rex
OpenGL ES 2.0
3339 Frames
(59.6 Fps)
6831 Frames
(122.0 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1144 Frames
(38.2 Fps)
3319 Frames
(55.3 Fps)
ALU 2
OpenGL ES 3.0
1666 Frames
(55.6 Fps)
6683 Frames
(111.4 Fps)
Driver Overhead 2
OpenGL ES 3.0
562 Frames
(18.8 Fps)
1187 Frames
(19.8 Fps)
Texturing
OpenGL ES 3.0
7978 MTexels/s
7860 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3273 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3636 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
233 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
852 Frames
(13.8 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
259 min
Long term performance - T-Rex
OpenGL ES 2.0
2304 Frames
(41.2 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-G71
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
ARM Mali-G71
Samsung Galaxy S8 (Mali-G71, SM-G950x)
Android
Vulkan
ARM Mali-G71
Samsung Galaxy S8 (Mali-G71, SM-G950x)
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