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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S8 (Adreno 540, SM-G950x, SC-02J, SCV36)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
277 Frames
(4.3 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
975 Frames
(15.2 Fps)
1651 Frames
(25.7 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
587 Frames
(9.1 Fps)
618 Frames
(9.6 Fps)
Car Chase
OpenGL ES 3.1 + AEP
714 Frames
(12.1 Fps)
1497 Frames
(25.3 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
1399 Frames
(22.6 Fps)
Manhattan 3.1
OpenGL ES 3.1
1201 Frames
(19.4 Fps)
2550 Frames
(41.1 Fps)
Manhattan
OpenGL ES 3.0
2151 Frames
(34.7 Fps)
3783 Frames
(61.0 Fps)
T-Rex
OpenGL ES 2.0
3314 Frames
(59.2 Fps)
6395 Frames
(114.2 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1500 Frames
(50.0 Fps)
5085 Frames
(84.8 Fps)
ALU 2
OpenGL ES 3.0
1278 Frames
(42.6 Fps)
5158 Frames
(86.0 Fps)
Driver Overhead 2
OpenGL ES 3.0
1392 Frames
(46.4 Fps)
2875 Frames
(47.9 Fps)
Texturing
OpenGL ES 3.0
9430 MTexels/s
9678 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2510 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3631 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
211 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
755 Frames
(12.2 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
202 min
Long term performance - T-Rex
OpenGL ES 2.0
2671 Frames
(47.7 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 540
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 540
Samsung Galaxy S8 (Adreno 540, SM-G950x, SC-02J, SCV36)
Android
Vulkan
Qualcomm Adreno™ 540
Samsung Galaxy S8 (Adreno 540, SM-G950x, SC-02J, SCV36)
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