3D Graphics Performance of Samsung Galaxy S8+ (Mali-G71, SM-G955x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 232 Frames
      (3.6 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 814 Frames
      (12.7 Fps)
    • 1532 Frames
      (23.8 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 553 Frames
      (8.6 Fps)
    • 541 Frames
      (8.4 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 668 Frames
      (11.3 Fps)
    • 1310 Frames
      (22.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1275 Frames
      (20.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1072 Frames
      (17.3 Fps)
    • 2202 Frames
      (35.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1984 Frames
      (32.0 Fps)
    • 3139 Frames
      (50.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3143 Frames
      (56.1 Fps)
    • 5797 Frames
      (103.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1011 Frames
      (33.7 Fps)
    • 2893 Frames
      (48.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1635 Frames
      (54.5 Fps)
    • 6439 Frames
      (107.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 306 Frames
      (10.2 Fps)
    • 612 Frames
      (10.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7968 MTexels/s
    • 7805 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3270 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3628 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 167 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 827 Frames
      (13.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 228 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2223 Frames
      (39.7 Fps)