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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S8+ (Mali-G71, SM-G955x)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
246 Frames
(3.8 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
815 Frames
(12.7 Fps)
1554 Frames
(24.2 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
549 Frames
(8.5 Fps)
546 Frames
(8.5 Fps)
Car Chase
OpenGL ES 3.1 + AEP
636 Frames
(10.8 Fps)
1275 Frames
(21.6 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
1256 Frames
(20.3 Fps)
Manhattan 3.1
OpenGL ES 3.1
1074 Frames
(17.3 Fps)
2129 Frames
(34.4 Fps)
Manhattan
OpenGL ES 3.0
1894 Frames
(30.6 Fps)
3039 Frames
(49.0 Fps)
T-Rex
OpenGL ES 2.0
2989 Frames
(53.4 Fps)
5317 Frames
(95.0 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
995 Frames
(33.2 Fps)
2920 Frames
(48.7 Fps)
ALU 2
OpenGL ES 3.0
1590 Frames
(53.0 Fps)
6170 Frames
(102.8 Fps)
Driver Overhead 2
OpenGL ES 3.0
342 Frames
(11.4 Fps)
701 Frames
(11.7 Fps)
Texturing
OpenGL ES 3.0
7457 MTexels/s
7565 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3270 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3626 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
174 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
829 Frames
(13.4 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
235 min
Long term performance - T-Rex
OpenGL ES 2.0
2227 Frames
(39.8 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-G71
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
ARM Mali-G71
Samsung Galaxy S8+ (Mali-G71, SM-G955x)
Android
Vulkan
ARM Mali-G71
Samsung Galaxy S8+ (Mali-G71, SM-G955x)
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