3D Graphics Performance of Samsung Galaxy S8+ (Mali-G71, SM-G955x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 246 Frames
      (3.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 815 Frames
      (12.7 Fps)
    • 1554 Frames
      (24.2 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 549 Frames
      (8.5 Fps)
    • 546 Frames
      (8.5 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 636 Frames
      (10.8 Fps)
    • 1275 Frames
      (21.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1256 Frames
      (20.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1074 Frames
      (17.3 Fps)
    • 2129 Frames
      (34.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1894 Frames
      (30.6 Fps)
    • 3039 Frames
      (49.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2989 Frames
      (53.4 Fps)
    • 5317 Frames
      (95.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 995 Frames
      (33.2 Fps)
    • 2920 Frames
      (48.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1590 Frames
      (53.0 Fps)
    • 6170 Frames
      (102.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 342 Frames
      (11.4 Fps)
    • 701 Frames
      (11.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7457 MTexels/s
    • 7565 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3270 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3626 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 174 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 829 Frames
      (13.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 235 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2227 Frames
      (39.8 Fps)