3D Graphics Performance of Samsung Galaxy S8+ (Adreno 540, SM-G955x, SC-03J, SCV35)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 270 Frames
      (4.2 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 892 Frames
      (13.9 Fps)
    • 1479 Frames
      (23.0 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 527 Frames
      (8.2 Fps)
    • 556 Frames
      (8.7 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 649 Frames
      (11.0 Fps)
    • 1238 Frames
      (21.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1037 Frames
      (16.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 826 Frames
      (13.3 Fps)
    • 1955 Frames
      (31.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1446 Frames
      (23.3 Fps)
    • 2916 Frames
      (47.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2483 Frames
      (44.4 Fps)
    • 4968 Frames
      (88.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1525 Frames
      (50.9 Fps)
    • 4394 Frames
      (73.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1327 Frames
      (44.2 Fps)
    • 4953 Frames
      (82.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1250 Frames
      (41.7 Fps)
    • 2536 Frames
      (42.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 9320 MTexels/s
    • 9376 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 212 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 609 Frames
      (9.8 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 206 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2388 Frames
      (42.6 Fps)