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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S8+ (Adreno 540, SM-G955x, SC-03J, SCV35)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
Car Chase
OpenGL ES 3.1 + AEP
723 Frames
(12.2 Fps)
1470 Frames
(24.9 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
1363 Frames
(22.0 Fps)
Manhattan 3.1
OpenGL ES 3.1
1219 Frames
(19.7 Fps)
2557 Frames
(41.3 Fps)
Manhattan
OpenGL ES 3.0
2023 Frames
(32.6 Fps)
3790 Frames
(61.1 Fps)
T-Rex
OpenGL ES 2.0
3281 Frames
(58.6 Fps)
6410 Frames
(114.5 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1567 Frames
(52.3 Fps)
4507 Frames
(75.1 Fps)
ALU 2
OpenGL ES 3.0
1365 Frames
(45.5 Fps)
5149 Frames
(85.8 Fps)
Driver Overhead 2
OpenGL ES 3.0
1402 Frames
(46.7 Fps)
2866 Frames
(47.8 Fps)
Texturing
OpenGL ES 3.0
9570 MTexels/s
9659 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2510 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3631 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
231 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
688 Frames
(11.1 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
236 min
Long term performance - T-Rex
OpenGL ES 2.0
2531 Frames
(45.2 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 540
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 540
Samsung Galaxy S8+ (Adreno 540, SM-G955x, SC-03J, SCV35)
Android
Vulkan
Qualcomm Adreno™ 540
Samsung Galaxy S8+ (Adreno 540, SM-G955x, SC-03J, SCV35)
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