3D Graphics Performance of Samsung Galaxy S8+ (Adreno 540, SM-G955x, SC-03J, SCV35)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 698 Frames
      (11.8 Fps)
    • 1344 Frames
      (22.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1137 Frames
      (18.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 727 Frames
      (11.7 Fps)
    • 2293 Frames
      (37.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1282 Frames
      (20.7 Fps)
    • 3301 Frames
      (53.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2273 Frames
      (40.6 Fps)
    • 5707 Frames
      (101.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1538 Frames
      (51.3 Fps)
    • 4433 Frames
      (73.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1358 Frames
      (45.3 Fps)
    • 5116 Frames
      (85.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1336 Frames
      (44.5 Fps)
    • 2536 Frames
      (42.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 9517 MTexels/s
    • 9476 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 217 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 628 Frames
      (10.1 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 211 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2383 Frames
      (42.6 Fps)