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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S8+ (Adreno 540, SM-G955x, SC-03J, SCV35)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
Car Chase
OpenGL ES 3.1 + AEP
698 Frames
(11.8 Fps)
1344 Frames
(22.8 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
1137 Frames
(18.3 Fps)
Manhattan 3.1
OpenGL ES 3.1
727 Frames
(11.7 Fps)
2293 Frames
(37.0 Fps)
Manhattan
OpenGL ES 3.0
1282 Frames
(20.7 Fps)
3301 Frames
(53.2 Fps)
T-Rex
OpenGL ES 2.0
2273 Frames
(40.6 Fps)
5707 Frames
(101.9 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1538 Frames
(51.3 Fps)
4433 Frames
(73.9 Fps)
ALU 2
OpenGL ES 3.0
1358 Frames
(45.3 Fps)
5116 Frames
(85.3 Fps)
Driver Overhead 2
OpenGL ES 3.0
1336 Frames
(44.5 Fps)
2536 Frames
(42.3 Fps)
Texturing
OpenGL ES 3.0
9517 MTexels/s
9476 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2510 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3631 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
217 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
628 Frames
(10.1 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
211 min
Long term performance - T-Rex
OpenGL ES 2.0
2383 Frames
(42.6 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 540
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 540
Samsung Galaxy S8+ (Adreno 540, SM-G955x, SC-03J, SCV35)
Android
Vulkan
Qualcomm Adreno™ 540
Samsung Galaxy S8+ (Adreno 540, SM-G955x, SC-03J, SCV35)
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