3D Graphics Performance of Samsung Galaxy S8+ (Adreno 540, SM-G955x, SC-03J, SCV35)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 679 Frames
      (11.5 Fps)
    • 1264 Frames
      (21.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1059 Frames
      (17.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 848 Frames
      (13.7 Fps)
    • 2018 Frames
      (32.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1472 Frames
      (23.7 Fps)
    • 2998 Frames
      (48.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2529 Frames
      (45.2 Fps)
    • 5105 Frames
      (91.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1530 Frames
      (51.0 Fps)
    • 4399 Frames
      (73.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1329 Frames
      (44.3 Fps)
    • 4981 Frames
      (83.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1247 Frames
      (41.6 Fps)
    • 2524 Frames
      (42.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 9347 MTexels/s
    • 9379 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 212 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 609 Frames
      (9.8 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 208 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2429 Frames
      (43.4 Fps)