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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S8+ (Adreno 540, SM-G955x, SC-03J, SCV35)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
Car Chase
OpenGL ES 3.1 + AEP
679 Frames
(11.5 Fps)
1264 Frames
(21.4 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
1059 Frames
(17.1 Fps)
Manhattan 3.1
OpenGL ES 3.1
848 Frames
(13.7 Fps)
2018 Frames
(32.6 Fps)
Manhattan
OpenGL ES 3.0
1472 Frames
(23.7 Fps)
2998 Frames
(48.4 Fps)
T-Rex
OpenGL ES 2.0
2529 Frames
(45.2 Fps)
5105 Frames
(91.2 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1530 Frames
(51.0 Fps)
4399 Frames
(73.3 Fps)
ALU 2
OpenGL ES 3.0
1329 Frames
(44.3 Fps)
4981 Frames
(83.0 Fps)
Driver Overhead 2
OpenGL ES 3.0
1247 Frames
(41.6 Fps)
2524 Frames
(42.1 Fps)
Texturing
OpenGL ES 3.0
9347 MTexels/s
9379 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2510 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3631 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
212 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
609 Frames
(9.8 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
208 min
Long term performance - T-Rex
OpenGL ES 2.0
2429 Frames
(43.4 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 540
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 540
Samsung Galaxy S8+ (Adreno 540, SM-G955x, SC-03J, SCV35)
Android
Vulkan
Qualcomm Adreno™ 540
Samsung Galaxy S8+ (Adreno 540, SM-G955x, SC-03J, SCV35)
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