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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S7 edge (SM-G935x, SCV33, SC-02H)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
154 Frames
(2.4 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
1058 Frames
(16.5 Fps)
1241 Frames
(19.3 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
690 Frames
(10.7 Fps)
465 Frames
(7.2 Fps)
Car Chase
OpenGL ES 3.1 + AEP
660 Frames
(11.2 Fps)
1200 Frames
(20.3 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
1137 Frames
(18.3 Fps)
Manhattan 3.1
OpenGL ES 3.1
1059 Frames
(17.1 Fps)
2044 Frames
(33.0 Fps)
Manhattan
OpenGL ES 3.0
1841 Frames
(29.7 Fps)
3063 Frames
(49.4 Fps)
T-Rex
OpenGL ES 2.0
3022 Frames
(54.0 Fps)
5270 Frames
(94.1 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1517 Frames
(50.6 Fps)
4115 Frames
(68.6 Fps)
ALU 2
OpenGL ES 3.0
1374 Frames
(45.8 Fps)
4778 Frames
(79.6 Fps)
Driver Overhead 2
OpenGL ES 3.0
485 Frames
(16.2 Fps)
1070 Frames
(17.8 Fps)
Texturing
OpenGL ES 3.0
7856 MTexels/s
7874 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3310 mB PSNR
Render Quality - HP
OpenGL ES 2.0
4045 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
290 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
530 Frames
(8.6 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
261 min
Long term performance - T-Rex
OpenGL ES 2.0
2059 Frames
(36.8 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 530
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 530
Samsung Galaxy S7 edge (SM-G935x, SCV33, SC-02H)
Android
Vulkan
Qualcomm Adreno™ 530
Samsung Galaxy S7 edge (SM-G935x, SCV33, SC-02H)
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