3D Graphics Performance of Samsung Galaxy S7 edge (Mali-T880, SM-G935x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 134 Frames
      (2.1 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 517 Frames
      (8.0 Fps)
    • 880 Frames
      (13.7 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 329 Frames
      (5.1 Fps)
    • 313 Frames
      (4.9 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 450 Frames
      (7.6 Fps)
    • 823 Frames
      (13.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 821 Frames
      (13.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 819 Frames
      (13.2 Fps)
    • 1511 Frames
      (24.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1459 Frames
      (23.5 Fps)
    • 2107 Frames
      (34.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2648 Frames
      (47.3 Fps)
    • 4147 Frames
      (74.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 864 Frames
      (28.8 Fps)
    • 2356 Frames
      (39.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 630 Frames
      (21.0 Fps)
    • 2233 Frames
      (37.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 260 Frames
      (8.7 Fps)
    • 541 Frames
      (9.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5182 MTexels/s
    • 5090 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3305 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 203 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 441 Frames
      (7.1 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 200 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1482 Frames
      (26.5 Fps)