3D Graphics Performance of Samsung Galaxy S7 Active (SM-G891)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 596 Frames
      (10.1 Fps)
    • 1056 Frames
      (17.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 871 Frames
      (14.0 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 845 Frames
      (13.6 Fps)
    • 1708 Frames
      (27.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1570 Frames
      (25.3 Fps)
    • 2604 Frames
      (42.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2785 Frames
      (49.7 Fps)
    • 4474 Frames
      (79.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1321 Frames
      (44.1 Fps)
    • 3483 Frames
      (58.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1350 Frames
      (45.0 Fps)
    • 4568 Frames
      (76.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 324 Frames
      (10.8 Fps)
    • 911 Frames
      (15.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7768 MTexels/s
    • 7759 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 92 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 308 Frames
      (5.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530