3D Graphics Performance of Samsung Galaxy S7 Active (SM-G891)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 525 Frames
      (8.9 Fps)
    • 940 Frames
      (15.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 841 Frames
      (13.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 803 Frames
      (13.0 Fps)
    • 1595 Frames
      (25.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1547 Frames
      (25.0 Fps)
    • 2432 Frames
      (39.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2599 Frames
      (46.4 Fps)
    • 4110 Frames
      (73.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1126 Frames
      (37.6 Fps)
    • 2891 Frames
      (48.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1186 Frames
      (39.5 Fps)
    • 3918 Frames
      (65.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 339 Frames
      (11.3 Fps)
    • 820 Frames
      (13.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7221 MTexels/s
    • 6816 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 92 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 308 Frames
      (5.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530