3D Graphics Performance of Samsung Galaxy S6 Edge (SM-G925x, SC-04G, SCV31, 404SC)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 267 Frames
      (4.5 Fps)
    • 442 Frames
      (7.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 457 Frames
      (7.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 461 Frames
      (7.4 Fps)
    • 800 Frames
      (12.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 743 Frames
      (12.0 Fps)
    • 1106 Frames
      (17.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1801 Frames
      (32.2 Fps)
    • 2543 Frames
      (45.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 656 Frames
      (21.9 Fps)
    • 1750 Frames
      (29.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 313 Frames
      (10.4 Fps)
    • 1125 Frames
      (18.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 177 Frames
      (5.9 Fps)
    • 363 Frames
      (6.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3651 MTexels/s
    • 3630 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3292 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 152 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 201 Frames
      (3.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 155 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 895 Frames
      (16.0 Fps)