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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S6 Edge (SM-G925x, SC-04G, SCV31, 404SC)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
Car Chase
OpenGL ES 3.1 + AEP
267 Frames
(4.5 Fps)
442 Frames
(7.5 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
457 Frames
(7.4 Fps)
Manhattan 3.1
OpenGL ES 3.1
461 Frames
(7.4 Fps)
800 Frames
(12.9 Fps)
Manhattan
OpenGL ES 3.0
743 Frames
(12.0 Fps)
1106 Frames
(17.8 Fps)
T-Rex
OpenGL ES 2.0
1801 Frames
(32.2 Fps)
2543 Frames
(45.4 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
656 Frames
(21.9 Fps)
1750 Frames
(29.2 Fps)
ALU 2
OpenGL ES 3.0
313 Frames
(10.4 Fps)
1125 Frames
(18.8 Fps)
Driver Overhead 2
OpenGL ES 3.0
177 Frames
(5.9 Fps)
363 Frames
(6.1 Fps)
Texturing
OpenGL ES 3.0
3651 MTexels/s
3630 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3292 mB PSNR
Render Quality - HP
OpenGL ES 2.0
4045 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
152 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
201 Frames
(3.2 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
155 min
Long term performance - T-Rex
OpenGL ES 2.0
895 Frames
(16.0 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-T760 MP8 (octa core)
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
ARM Mali-T760 MP8 (octa core)
Samsung Galaxy S6 Edge (SM-G925x, SC-04G, SCV31, 404SC)
Android
Vulkan
ARM Mali-T760 MP8 (octa core)
Samsung Galaxy S6 Edge (SM-G925x, SC-04G, SCV31, 404SC)
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