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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S6 Edge+ (SM-G928)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
88 Frames
(1.4 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
326 Frames
(5.1 Fps)
574 Frames
(8.9 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
212 Frames
(3.3 Fps)
211 Frames
(3.3 Fps)
Car Chase
OpenGL ES 3.1 + AEP
315 Frames
(5.3 Fps)
567 Frames
(9.6 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
580 Frames
(9.4 Fps)
Manhattan 3.1
OpenGL ES 3.1
583 Frames
(9.4 Fps)
1036 Frames
(16.7 Fps)
Manhattan
OpenGL ES 3.0
960 Frames
(15.5 Fps)
1560 Frames
(25.2 Fps)
T-Rex
OpenGL ES 2.0
2343 Frames
(41.9 Fps)
3466 Frames
(61.9 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
860 Frames
(28.7 Fps)
2297 Frames
(38.3 Fps)
ALU 2
OpenGL ES 3.0
376 Frames
(12.5 Fps)
1355 Frames
(22.6 Fps)
Driver Overhead 2
OpenGL ES 3.0
231 Frames
(7.7 Fps)
468 Frames
(7.8 Fps)
Texturing
OpenGL ES 3.0
4343 MTexels/s
4394 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3292 mB PSNR
Render Quality - HP
OpenGL ES 2.0
4045 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
273 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
266 Frames
(4.3 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
329 min
Long term performance - T-Rex
OpenGL ES 2.0
1458 Frames
(26.0 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-T760 MP8 (octa core)
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
ARM Mali-T760 MP8 (octa core)
Samsung Galaxy S6 Edge+ (SM-G928)
Android
Vulkan
ARM Mali-T760 MP8 (octa core)
Samsung Galaxy S6 Edge+ (SM-G928)
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