3D Graphics Performance of Samsung Galaxy S6 Edge+ (SM-G928)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 88 Frames
      (1.4 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 326 Frames
      (5.1 Fps)
    • 574 Frames
      (8.9 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 212 Frames
      (3.3 Fps)
    • 211 Frames
      (3.3 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 315 Frames
      (5.3 Fps)
    • 567 Frames
      (9.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 580 Frames
      (9.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 583 Frames
      (9.4 Fps)
    • 1036 Frames
      (16.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 960 Frames
      (15.5 Fps)
    • 1560 Frames
      (25.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2343 Frames
      (41.9 Fps)
    • 3466 Frames
      (61.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 860 Frames
      (28.7 Fps)
    • 2297 Frames
      (38.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 376 Frames
      (12.5 Fps)
    • 1355 Frames
      (22.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 231 Frames
      (7.7 Fps)
    • 468 Frames
      (7.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 4343 MTexels/s
    • 4394 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3292 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 273 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 266 Frames
      (4.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 329 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1458 Frames
      (26.0 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T760 MP8 (octa core)

Results from other configurations are available.