3D Graphics Performance of Samsung Galaxy S20 5G (SM-G981B)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 625 Frames
      (9.7 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 2813 Frames
      (43.8 Fps)
    • 2866 Frames
      (44.6 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 2190 Frames
      (34.1 Fps)
    • 1409 Frames
      (21.9 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
    • Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Failed / Not supported
    • Manhattan
      OpenGL ES 3.0
    • 3726 Frames
      (60.1 Fps)
    • Failed / Not supported
    • T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • N/A
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1547 Frames
      (51.6 Fps)
    • 3340 Frames
      (55.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 2541 Frames
      (84.7 Fps)
    • 6257 Frames
      (104.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1200 Frames
      (40.0 Fps)
    • 2860 Frames
      (47.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 11503 MTexels/s
    • 12010 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • Failed / Not supported
    • Render Quality - HP
      OpenGL ES 2.0
    • N/A
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 231 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1344 Frames
      (21.7 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G77

Results from other configurations are available.