3D Graphics Performance of Samsung Galaxy On5 (SM-G550x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • 178 Frames
      (2.9 Fps)
    • 74 Frames
      (1.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 238 Frames
      (3.9 Fps)
    • 114 Frames
      (1.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 472 Frames
      (8.4 Fps)
    • 281 Frames
      (5.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 112 Frames
      (3.8 Fps)
    • 103 Frames
      (1.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 81 Frames
      (2.7 Fps)
    • 165 Frames
      (2.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 302 MTexels/s
    • 325 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3288 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4028 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T720