3D Graphics Performance of Samsung Galaxy Note Edge (Adreno 420, SM-N915x, SCL24, SC-01G)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 155 Frames
      (2.4 Fps)
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 208 Frames
      (3.5 Fps)
    • 383 Frames
      (6.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 412 Frames
      (6.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 357 Frames
      (5.8 Fps)
    • 686 Frames
      (11.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 511 Frames
      (8.3 Fps)
    • 889 Frames
      (14.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1148 Frames
      (20.5 Fps)
    • 1718 Frames
      (30.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 429 Frames
      (14.3 Fps)
    • 1334 Frames
      (22.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 490 Frames
      (16.3 Fps)
    • 1856 Frames
      (30.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 168 Frames
      (5.6 Fps)
    • 333 Frames
      (5.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5007 MTexels/s
    • 4898 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2464 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3582 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 83 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 105 Frames
      (1.7 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
      (3.5 Fps)