3D Graphics Performance of Samsung Galaxy Note 4 (Adreno 420, SM-N910x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 310 Frames
      (5.3 Fps)
    • 530 Frames
      (9.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 518 Frames
      (8.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 510 Frames
      (8.2 Fps)
    • 916 Frames
      (14.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 767 Frames
      (12.4 Fps)
    • 1225 Frames
      (19.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1505 Frames
      (26.9 Fps)
    • 2252 Frames
      (40.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 665 Frames
      (22.2 Fps)
    • 1817 Frames
      (30.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 655 Frames
      (21.8 Fps)
    • 2319 Frames
      (38.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 202 Frames
      (6.7 Fps)
    • 441 Frames
      (7.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5553 MTexels/s
    • 5900 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 157 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 226 Frames
      (3.6 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 179 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 720 Frames
      (12.9 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 420