3D Graphics Performance of Samsung Galaxy Note 4 (Adreno 420, SM-N910x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 261 Frames
      (4.4 Fps)
    • 455 Frames
      (7.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 450 Frames
      (7.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 437 Frames
      (7.1 Fps)
    • 787 Frames
      (12.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 656 Frames
      (10.6 Fps)
    • 1062 Frames
      (17.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1342 Frames
      (24.0 Fps)
    • 1862 Frames
      (33.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 575 Frames
      (19.2 Fps)
    • 1584 Frames
      (26.4 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 576 Frames
      (19.2 Fps)
    • 2054 Frames
      (34.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 187 Frames
      (6.2 Fps)
    • 404 Frames
      (6.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 4977 MTexels/s
    • 5360 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2509 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 189 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 218 Frames
      (3.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 203 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 783 Frames
      (14.0 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 420