3D Graphics Performance of Samsung Galaxy Note 4 (Adreno 420, SM-N910x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 340 Frames
      (5.3 Fps)
    • 573 Frames
      (8.9 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 252 Frames
      (3.9 Fps)
    • 223 Frames
      (3.5 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 318 Frames
      (5.4 Fps)
    • 559 Frames
      (9.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 534 Frames
      (8.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 523 Frames
      (8.4 Fps)
    • 942 Frames
      (15.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 789 Frames
      (12.7 Fps)
    • 1277 Frames
      (20.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1686 Frames
      (30.1 Fps)
    • 2383 Frames
      (42.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 719 Frames
      (24.0 Fps)
    • 1985 Frames
      (33.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 830 Frames
      (27.7 Fps)
    • 2875 Frames
      (47.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 252 Frames
      (8.4 Fps)
    • 520 Frames
      (8.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7034 MTexels/s
    • 6905 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 339 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 232 Frames
      (3.7 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 858 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1491 Frames
      (26.6 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 420