3D Graphics Performance of Samsung Galaxy M34 5G

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 275 Frames
      (4.3 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 1537 Frames
      (23.9 Fps)
    • 1767 Frames
      (27.5 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 976 Frames
      (15.2 Fps)
    • 645 Frames
      (10.0 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1153 Frames
      (19.5 Fps)
    • 1447 Frames
      (24.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1405 Frames
      (22.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 2257 Frames
      (36.4 Fps)
    • 2612 Frames
      (42.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • Failed / Not supported
    • N/A
    • T-Rex
      OpenGL ES 2.0
    • N/A
    • N/A
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1978 Frames
      (66.0 Fps)
    • 4089 Frames
      (68.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 2557 Frames
      (85.3 Fps)
    • 5696 Frames
      (94.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 2681 Frames
      (89.4 Fps)
    • 6024 Frames
      (100.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 10281 MTexels/s
    • 10398 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • N/A
    • Render Quality - HP
      OpenGL ES 2.0
    • N/A
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G68

Results from other configurations are available.