3D Graphics Performance of Samsung Galaxy Grand Prime 2016 (SM-G532x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
      (0.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 382 Frames
      (6.2 Fps)
    • 100 Frames
      (1.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 533 Frames
      (8.6 Fps)
    • 161 Frames
      (2.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 925 Frames
      (16.5 Fps)
    • 398 Frames
      (7.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 169 Frames
      (5.7 Fps)
    • 108 Frames
      (1.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 92 Frames
      (3.1 Fps)
    • 191 Frames
      (3.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 397 MTexels/s
    • 460 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2725 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3314 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
      (0.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
      (4.7 Fps)