3D Graphics Performance of Samsung Galaxy C7 (SM-C7000)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 200 Frames
      (3.4 Fps)
    • 202 Frames
      (3.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 186 Frames
      (3.0 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 379 Frames
      (6.1 Fps)
    • 383 Frames
      (6.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 598 Frames
      (9.6 Fps)
    • 608 Frames
      (9.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1226 Frames
      (21.9 Fps)
    • 1267 Frames
      (22.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 246 Frames
      (8.2 Fps)
    • 485 Frames
      (8.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 328 Frames
      (11.0 Fps)
    • 654 Frames
      (10.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 396 Frames
      (13.2 Fps)
    • 811 Frames
      (13.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1770 MTexels/s
    • 1734 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 384 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1060 Frames
      (18.9 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 506

Results from other configurations are available.