3D Graphics Performance of Samsung Galaxy A7 2017 (SM-A720x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 43 Frames
      (0.7 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 279 Frames
      (4.3 Fps)
    • 266 Frames
      (4.1 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 183 Frames
      (2.9 Fps)
    • 99 Frames
      (1.5 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 297 Frames
      (5.0 Fps)
    • 290 Frames
      (4.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 275 Frames
      (4.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 512 Frames
      (8.3 Fps)
    • 498 Frames
      (8.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 816 Frames
      (13.2 Fps)
    • 774 Frames
      (12.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1682 Frames
      (30.0 Fps)
    • 1655 Frames
      (29.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 637 Frames
      (21.2 Fps)
    • 1253 Frames
      (20.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 330 Frames
      (11.0 Fps)
    • 695 Frames
      (11.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 185 Frames
      (6.2 Fps)
    • 382 Frames
      (6.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2145 MTexels/s
    • 2031 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3296 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4036 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 385 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 384 Frames
      (6.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 396 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1249 Frames
      (22.3 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T830

Results from other configurations are available.