3D Graphics Performance of Samsung Galaxy A5 2017 (Mali-T830, SM-A520x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 49 Frames
      (0.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 318 Frames
      (4.9 Fps)
    • 317 Frames
      (4.9 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 199 Frames
      (3.1 Fps)
    • 112 Frames
      (1.8 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 328 Frames
      (5.6 Fps)
    • 333 Frames
      (5.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 304 Frames
      (4.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 623 Frames
      (10.1 Fps)
    • 624 Frames
      (10.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 952 Frames
      (15.4 Fps)
    • 953 Frames
      (15.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1908 Frames
      (34.1 Fps)
    • 1952 Frames
      (34.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 689 Frames
      (23.0 Fps)
    • 2187 Frames
      (36.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 451 Frames
      (15.1 Fps)
    • 901 Frames
      (15.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 268 Frames
      (9.0 Fps)
    • 550 Frames
      (9.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2181 MTexels/s
    • 2181 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3308 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4036 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 503 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 561 Frames
      (9.1 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 429 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1847 Frames
      (33.0 Fps)