3D Graphics Performance of Samsung Galaxy A3 2017 (SM-A320x, SC-04J)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 17 Frames
      (0.3 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 235 Frames
      (3.7 Fps)
    • 112 Frames
      (1.7 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 150 Frames
      (2.3 Fps)
    • 40 Frames
      (0.6 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 234 Frames
      (4.0 Fps)
    • 112 Frames
      (1.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 105 Frames
      (1.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 454 Frames
      (7.3 Fps)
    • 199 Frames
      (3.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 612 Frames
      (9.9 Fps)
    • 313 Frames
      (5.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1064 Frames
      (19.0 Fps)
    • 660 Frames
      (11.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 400 Frames
      (13.3 Fps)
    • 488 Frames
      (8.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 256 Frames
      (8.5 Fps)
    • 234 Frames
      (3.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 139 Frames
      (4.7 Fps)
    • 279 Frames
      (4.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 576 MTexels/s
    • 702 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3307 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4028 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 366 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 448 Frames
      (7.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 409 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1044 Frames
      (18.7 Fps)