3D Graphics Performance of Samsung Galaxy A3 2017 (SM-A320x, SC-04J)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 207 Frames
      (3.5 Fps)
    • 102 Frames
      (1.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 94 Frames
      (1.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 427 Frames
      (6.9 Fps)
    • 183 Frames
      (3.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 573 Frames
      (9.2 Fps)
    • 291 Frames
      (4.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1000 Frames
      (17.9 Fps)
    • 600 Frames
      (10.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 278 Frames
      (9.3 Fps)
    • 412 Frames
      (6.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 226 Frames
      (7.6 Fps)
    • 201 Frames
      (3.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 124 Frames
      (4.2 Fps)
    • 240 Frames
      (4.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 508 MTexels/s
    • 612 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3124 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3808 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
      (1.6 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 332 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 734 Frames
      (13.1 Fps)