3D Graphics Performance of Samsung Galaxy A21s

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 61 Frames
      (1.0 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 707 Frames
      (11.0 Fps)
    • 395 Frames
      (6.1 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 446 Frames
      (6.9 Fps)
    • 140 Frames
      (2.2 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 627 Frames
      (10.6 Fps)
    • 359 Frames
      (6.1 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 315 Frames
      (5.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1185 Frames
      (19.1 Fps)
    • 582 Frames
      (9.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1770 Frames
      (28.6 Fps)
    • 994 Frames
      (16.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1912 Frames
      (34.1 Fps)
    • 1362 Frames
      (24.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 754 Frames
      (25.1 Fps)
    • 1067 Frames
      (17.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1241 Frames
      (41.4 Fps)
    • 1260 Frames
      (21.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 327 Frames
      (10.9 Fps)
    • 597 Frames
      (10.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1082 MTexels/s
    • 1422 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3264 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3636 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 514 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1186 Frames
      (19.1 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 548 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1897 Frames
      (33.9 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G52

Results from other configurations are available.